Qayra, Pururauca Tapaq
"Our culture is based on defending
nature that includes
first people"
The tapaq are venerated to be the guardians of nature and experts to take advantage of the good in every ecological niche.
Adventures: 's adventure will learn about animals and plants with which they are unfamiliar. You can download the forces of nature to those who try to damage, hating everything unnatural, which in Allin Yawar certainly does not include the ancestors, which in some cases may be dead.
serve their ayllu in the search for sources of food and overall survival. They are therefore more common in urban areas than in other campaign settings, as it has more contact with nature even in these places Allin Yawar.
Background: tend to follow the guidelines of the Player's Handbook.
Races: ochuculco the Tsunki and have some affinity with the natural lands, and among them is common tapakuy path. The rune often belong to this class that is especially common in wild Rune tribes. It is rare to see that other races will follow this path with the exception of chullachaquis.
Other Classes: share the yatiq (browsers) and the sallka (barbarians) their reverence to nature and understanding of natural lands. However, acceptable to all, diversity and just feel offended by others.
The tapaq are more common in cities than in other campaign settings, as many of these have natural connection Allin Yawar.
Tapaq Information rules:
As described in the Player's Handbook but with some modifications:
Skills: Writing not read automatically. Riding does not exist as a class skill.
Arms and Armor Proficiency Each region possesses weapons that are exotic characters that do not belong to it. Restriction
with metals The restriction is especially Allin Yawar, can use metal items, except those of iron or steel (which does not exist in the environment field and can only come from visitors from afar.) Divine Aura
The yatiq have an aura of alignment, similar to ucus. Note that all alignments Allin Yawar aura produce characters that use divine magic.
animal companions: See Tables 2-6
initial set of ochuculco tapaq
Note: the ochuculcos have level adjustment
Armor +2: +2
size Weapons: stone ax (1d4, crit x3, 6 lb, two hands, cutting)
Waraka (1d6. crit x2, range inc 60 ft., 1 lb., piercing) Tumi
combat stone (1d2, crit 19-20/x2, 10 ', 1 lb, light, piercing
Natural Region: saw.
selection of skills: knowledge of spells, strength, survival, healing, dealing with animals, knowledge (nature), listening, watching.
Dote: animal camac resistance (guardian)
Special : companion animal (iguana), wild empathy, sense of nature.
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin stones of fire, 3 torches, stone 10 bullets Waraka, misha. Real
: equivalent to 2d4 tupus
Table 2-5: Animal Companions
1st level
Aguila (anka)
Owl Call (tuku)
porpoise
Squid (Illex)
Mono (Kusillo)
Falcon (Huaman)
Bat (Masu)
Iguana (Murrup)
Dog (Aljo)
Lagarto (Suyruq)
Badger (Manco)
Lobo (Hatu)
Small and medium-snake (Kataricha)
Lobo de Mar (Asuka)
Skunk (Anas)
Loro (Uritu)
4th level or higher (level -3) Bat
Cayman
terrible (terrible Masu)
Montes Gato Andino (Osqollu) Sacha
Encaychu (Encaychu) (2)
Jack Marino (1)
constrictor snake (boa)
Snake river otter, large snake (Katari)
Tejon terrible Giant Lizard (Manco Terrible)
Bat terrible ( Masu terrible)
7th level or higher (level -6) Cayman
giant Andean Puma Jaguar
snake Snake huge (huge Katari)
Lobo terrible (Terrible Hatu)
terrible
Poma Encaychu Ape (Encaychu) (2)
10th level or higher (level -9)
Owl Bear (1) Puka
Encaychu (Encaychu) ( 2) Puma
terrible Orca Elementary
small (2)
giant constrictor snake (Anaconda)
13th level or higher (at -12) Elemental
medium (2) Bear
terrible giant octopus
16 th level or higher (at -12)
Jaguar Andean giant squid terrible Elementary
large (2)
(1) Magic Beast
(2) Although animals are not eligible. The enchaychus are in Chapter bestiary.