Sunday, December 28, 2008

Im Always Tired An I Pee A Lot

Character Classes: Aucawillka (holy warriors) (Variant Paladin)

Achik Manco, Rune Aucawillka


"It's time to purify the blood"



The Aucawillka or holy warriors have the energy and faith that are needed in the pursuit of the objectives of their waka (god), the willingness to uphold the law and the power to deal with heretics and blasphemers.
Adventures: as instructed on the paladin player, the Aucawillka take very seriously their adventures and tend to refer to them as "searches or missions." The nobles often aucawillkas.
Background: The aucawillkas defend the ideals of his waka. The good legal aucawillka often called champions, the Avengers neutral legal and lawful evil inquisitors. They are organized in groups or around major temples huacas.
Races: to have such ambitious minds, the Rune are very good as Aucawillkas. Occasionally some pururauka to tried to follow this path. Aucawillka no precedent for wild breeds, except where common kunturku.
Other Classes: like to associate with those whose skills and abilities complement yours. They usually get along with ucus (clerics) of alignment. Tend to be leaders and their gifts to help them fulfill that role.

Table 2-2: THE Nv

Aucawillka AB Fort Ref Spells per level Special Vol 1 2 3 4
1 +1 +0 +0 +2 Aura of the deity, smite 1/day, detect enemy CA +1 dodge - - - -
2 +2 +3 +0 +0 Laying on of hands, divine health - - - -
3 +3 +3 +1 +1 Aura of Power, divine health - - - -
4 +4 +4 +1 +1 +2 dodge AC 0 - - -
5 +5 +4 +1 +1 Smite 2/day, +1 Weapon skillfully waka 1/day or smaller waka form 1/day (1) 0 - - -
6 +6 / +1 +5 +2 +2 Remove Disease 1/week 1 - - -
7 +7 / +2 +5 +2 +2 1 - - -
8 +8 / +3 +6 +2 +2 +3 dodge AC 1 0 - -
9 +9 / +6 +4 +3 +3 2/semana Remove Disease, favored weapon with skill +2 waka form of waka 2/day or less 2/day 1 0 - -
10 +10 / +5 +7 +3 +3 Smite 3/day 1 1 - -
11 +11 / +6 / +1 +7 +3 +3 1 1 0 -
12 +12 / +7 / +2 +8 +4 +4 Remove Disease 3/week, CA +4 dodge, +3 waka favored weapon with skill or form of waka 2/day 1/day 1 1 1 -
13 +13 / +8 / +3 +8 +4 + 4 1 1 1 -
14 +14 / +9 / +4 +9 +4 +4 2 1 1 0
15 +15 / +10 / +5 +9 +5 +5 Smite 4/day 4/semana Remove Disease, waka Favored Weapon ability 2/day or +4 with waka shape 2/day 2 1 1 1
16 +16 / +11 / +6 / +1 +10 +5 +5 +5 dodge AC 2 2 1 1
17 +17 / +12 / + 7 / +2 +10 +5 +5 2 2 2 1
18 +18 / +13 / +8 / +3 +11 +6 +6 5/week Remove Disease, +5 waka favored weapon with skill or waka form more 1/day 3 2 2 1
19 +19 / +14 / +9 / +4 +12 +6 +6 3 3 3 2
20 +20 / +15 / +10 / + 5 +12 +6 +6 Smite 5/day, CA +6 elusive. I perfect 3 3 3 3
(1) can not get both at once


AucaWillka Information rules:

The class has been significantly changed from that described in the Player's Handbook to reflect the particularities of campaign environment.
Alignment: The Aucawillka are legal and serve wakas of alignment. Although good match aucawillka devotion paladin, there are also neutral aucawillkas (Avengers) and evil (inquisitors). Skills
not read and write decode half automatically. Riding does not exist. Knowledge (war) and know (hydraulic) are class skills. Competition
weapons and armor is not competing with heavy armor. Each region has weapons that are exotic characters that do not belong to it. (See table)

specials listed here do not work the same way that the skills of champion.

CA +1 dodge At 1st level and every 4 levels you get a bonus to Armor Class +1 per dodge. Aura
waka The aucawillkas earn an aura according to their alignment. Allin Yawar Note that all alignments produced aura. Punishing
win the ability to punish, as the domain of destruction only while duration of the effect, however this only applies only to those who actively oppose the waka of the character, never to allies or protected. Boost your charisma modifier to your attack and your character level to your damage against an enemy. Unlike traditional power to punish, if aucawillka misusing the power would receive half the damage that should violate.
detect enemy of good alignment if you work as if you detect evil evil alignment detect function as well. If the character is neutral as to detect curse worked. (New spell)
Scaring / rebuke undead lacks this power
Special Mount lacks this power
Chosen waka The aucawillka a certain level can choose between two paths Favored Weapon waka waka or shape. This ability to call replaces the saddle.
Note: Choosing weapon or form of waka the aucawillka continue with this ability can not have a gun and waka waka at a time. You can only access the two powers by spells.

TABLE 2-3: offerings to the waka

aucawillka Minimum Payment (1) Gun Shape waka waka
April 2000 or 50 XP tupus less 1/day +1
tupus 7 or 200 8000 less 2/day +2 XP
tupus 9 18 000 or 450 XP less 3/day +3
tupus 11 32000 or 800 XP less 4/day
+4 13 50 000 tupus XP or 1250 +5 1/day
tupus or 1800 14 72 000 +6 * 2/day XP
tupus or 15 98 000 2450 XP +7 * 3/day
tupus 16 128 000 3200 or XP +8 * more 1/day
17 162 000 4050 or XP tupus more 2/day +9 * 18 200 000 tupus
XP or 5000 + 10 * 3/day more
(1) The aucawillka can choose to pay a percentage in HD and one in XP, provided that each add to 100% Example can choose to pay 60% and 40% tupus XP (offering of blood)
* A weapon can not exceed +5 in improvement. Use it to create special magical abilities as flaming


favored weapon of the waka: aukawillka all begins with having the favored weapon of the waka that worships, which must be a weapon of great quality. If the weapon is only a head twice the same acquire special skills.
As you gain experience during their adventures have the option to make an offering (payment) in order to ask a favor to their god which has supernatural abilities granted in his gun. This option allows you to use the weapon as a magic weapon.
Payment must be made on items obtained in adventures or missions for the waka or on behalf of same.
At any time, the aukawillka can retire to a quiet place and spend time in prayer for a period of 12 hours, in order to ask their waka or God grant you the favor to his weapon.
If aucawillka choose a magical ability referring to the weapon of his waka, will spend 10% less in the offering in question. Example: Inti has a flaming torch, if you choose an ax aucawillka flaming to spend only 7th level tupus 7200, 180XP, or any combination thereof that totals 100%. (See Table 2-3)
If it were a magical ability opposite , you will know before you ask you can not get it. Some additional opposition to the purposes of waka may be impossible to achieve by aucawillka, as determined DM. Example: Inti has a flaming torch, his aucawillka can not choose an ax to produce frost damage. Shape
waka aucawillka If you choose this option, operate in a way similar to that of waka gun, being also necessary to retreat to pray and pay in their blood (experience points) or offerings.
perfect I like the monk's special at level 20. Unlike the monk, the character gains the two types of alignment.

initial set of human aucawillka Inti
Armor: CA +1 dodge, +2 CA diversion optional (dowry)
Weapons: long pole ax large stone quality (1d8, crit x3, 6 lb, two hands, cutting)
Waraka (1d10. crit x2, range inc 60 ft., 1lb, stone fighter Tumi (1d4, crit 19-20/x2, 10 ', 1 lb, light, piercing
Natural Region: saw
selection of skills: knowledge (hydraulic), know (war), diplomacy. Transcláseas listening, looking, watching.
Feat: Improved Initiative
regional Dote: star guardian (guardian) (noble)
Special: Aura of the deity , smite 1/day, detect enemies (detect evil).
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin stones of fire, bag with 10 bullets Waraka stone, stone sacred symbol of Inti. Credit
the ayllu: 6D4 tupus equivalent

How Can I Get A Shiny Umbreon

Character Classes: Auca (Alt Guerrero)

Auca (Guerrero)

Ollantay, Auca Rune


"There is nothing I can give
Nothing can not get with my club
Except the hand of the daughter of the Inca. "


The Auca are experienced soldiers of the empire, band leader, battle-hardened mercenaries, guards or patrolmen of her village in areas where war is common.
Adventures: most aucas adventures go just to gain power and greatness, but there are also those who venture to honor or to find new land for their ayllu.
Background: tend to follow the guidelines of the Player's Handbook 3.5.
Races: The Rune and auca Pururauka are most common but any breed can follow this class.
Other Classes: is more often associated with clerics, rogues, sorcerers, but tend to value teamwork. Auca

Information rules:
As described in the Manual Player but with certain modifications: Skills
not read and write decode half automatically. Riding does not exist in the environment field. Knowledge (war) is a class skill. Competition
weapons and armor is not competing with heavy armor. Each region has weapons that are exotic characters that do not belong to the same (see table 1.2). His favorite weapons are the kicker.
Feats Feats regarding frames do not exist in the environment field. Feats
Guerrero The aucas can choose as a warrior extra skills: leadership.
improved unarmed combat are fighting Los auca improved as a dowry unarmed free class. Bono at CA
Beginning at 1st level and every 4 levels you get a bonus to Armor Class +1 per dodge.

initial set auca pururauca
Armor: CA +1 dodge, +5 natural armor, heavy shield wood mulch (+2 AC and +1 extra attack strong circumstantial)
Weapons: mace Stone (1d8, crit x2, 8 lb, one-handed, blunt)
Waraka (1d10. crit x2, range inc 60 ft., 1 lb., piercing)
stone fighter Tumi (1d4, crit 19-20/x2, 10 ', 1 lb, light, piercing
Natural Region:
saw selection skills: climb, jump, knowledge (war), intimidate, swimming. Transcláseas listening, looking, watching.
Dote: fury of animal camac (dowry guardian), improved unarmed combat (dowry free auca)
Bonus Feat (warrior): Forcing 13 or more powerful attack but enhanced initiative.
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin stones of fire, bag with 10 bullets Waraka stone. Real
: equivalent to 4d4 tupus

Saturday, December 27, 2008

Derby Silver Candelabra

Allin Yawar: Introduction

Tupac Katari, Amauta


"In this world the wind carries the destination, disease and curse and condemnation renewal fire, the water life and dark magic, and the earth and poison the food. But everything, all the mantinene harmony determined by waka after hundreds of wars in the ancient world, the Pacha Naupa . "


Allin Yawar is a pre-Hispanic Peruvian campaign environment, based on myths and legends of the cultures themselves are partially or fully developed on the territory peruano.Allin Yawar is a world of racial diversity, where the law of retribution makes possible a fairly peaceful coexistence, despite the strong nationalism of each región.Para play you need the manual of the player, the Dungeon Master's Guide and Monster Manual Issue 3.5 of role playing dungeons and dragons, as well as the dice game themselves.