Illa (Alt Warlock)
Atoqwaraka, Illa atoqku
"The day I killed thunder and other
revived me,
that day I was born as a sorcerer"
The illa in Allin Yawar are arcane spellcasters who make magic by an innate talent. No need quipus, mentors, no theories, just being able to control their will.
Adventures: same as described in the manual of the player 3.5.
Background: The illa receive their power from a lightning strike or lightning (sent or not by waka), who survived without major damage, but may or may not have scars from them. For the rest tend to follow the guidelines of the Player's Handbook.
Races: Most Illa are Runa, but the talent for sorcery is unpredictable and can appear in any of the common races, especially in the atoqku.
Other Classes: feel they have more in common with the followers of other self-taught classes like druids and rogues. Often serve as support spellcasters in barbarian tribes. Illa
: Information about the game
As described in the Manual Player with the exception of the following: Skills
Mount clasea there as skill. Not read or write decode half automatic. Dote
class The Illas received as dowry-class Combat Casting, unable to choose another, unless racial extras. The guardian of the gifts received at level 3, if they wish to take them, this being his only chance, unless for racial extras can only receive at level 1. Family
See Table 2-4
initial set of illa atoqku
Armor: any (speed +10 coast)
Weapons: short spear (1d4, crit x2, incr. Distance 20 ', 2 lb, one-handed, piercing)
stole (1d8. crit x2, range inc 60 ft., 1 lb., piercing)
Espina (1d2, crit.x3, inc distance 10 feet, 1 / 2 lb, piercing )
Natural Region: Select
coast of skills: Spellcraft, Concentration, Know (arcana), cheat Transcláseas: gather information, diplomacy, hide, move silently.
Feat: Combat Casting
Spells Known: Level 0: detect magic, read magic, flare
Level 1: sleep, magic missile (plus extra for atoqku: feather fall and those who can levitate once per day each)
Family: Scorpion often (+3 concentration)
Team: backpack, belt, stirrup vessel for water, rations for a day (or dried meat jerky) , backpack, twin stones of fire, pouches for spell components, 10 javelins for stole. Real
: equivalent to 3d4 tupus
Table 2-4: Family (*) Special Quechua
Family lyrics petite chandelier (1) +3 bonus on Concentration
Tuku
Owl Centipede small (1) +3 bonus in concentration Cuervo
Replace parrot (uritu) (2)
Cuy black like the rat often
Scorpion (1) +3 bonus on Concentration
Hen / cock black Huallpa +3 bonus on Know (arcana)
Falcon Cat No change No change Anka
Lizard
Masu
Murcielago +2 dwarf Otter to salvation by reflections
black guinea pig Rat replace Pato Ñunume
+3 bonus on Spellcraft
Unchanged Snake Toad
Katari (1) Increase your understanding as family pets are not immune to mental attacks as the rest of vermin . In Allin Yawar named vermin here may be familiar.
(2) speaks a language known to the master as a supernatural ability.
(*) Other unnamed family Here are nonexistent
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