Sunday, December 28, 2008

How To Build A Model Of Alamo

: Sallka (Variant of Barbaro)

Sacha (Variant of Barbaro)

Nahua Yard, Ukuku sallka


"Mountain lions are not to their prey,

why should I?"


The sallka may include fighters from tribes in the jungles and members of the ayllu or cities not under the jurisdiction or are refractory to empire.
Whatever their origin is likely to use foreign weapons, clothes and armor wear little common
, speak foreign languages \u200b\u200band do not perform well between the rigid formalities and rituals of the culture of empire. In areas without imperial control, the brutality of sallka is a way of life, an art of war.
Aventuras: como indica el manual del jugador, la aventura es la mejor manera que tiene un sallka de hacerse sitio en la sociedad civilizada, pues estan pobremente dotados para guardiania o otros oficios mundanos. Los sallka aventuran para vencer odiados enemigos, por gloria, dinero, para expresar su furia o por la escusa de romper cosas. Los sallka detestan lo que consideran antinatural como la magia o los psionicos. En un grupo de aventureros un sallka puede sentirse como un igual con los demás. Otros buscan lo imposible, esperando alcanzar nobleza gracias a sus hazañas.
Trasfondo: Suelen seguir las directrices del Manual del Jugador.
Razas: los bárbaros Runa proceden of distant wilderness or Chanca tribes. Most often Ukuku barbarians. There are some arankaymanta pururaukas and that usually follow this class. The barbarians in other races are less frequent, except in the wicked s'oqas.
Other Classes: Barbarians feel more comfortable with the explorers who sometimes share their rude manners or knaves. Although the majority of societies are barbaric wizards, druids and adherents, the barbarians are often wary of casters until they prove worthy of their trust.

Sallka Information the game
As described in the Player's Handbook but with certain modifications: Skills
Like all other classes except the wizard can not read or write decode automatically. Riding does not exist as clasea ability. Escapism and office are class skills. Competition
weapons and armor is not competing with heavy armor. Each region has weapons that are exotic for characters who do not belong to it. His favorite weapons are the kicker. Bono
Beginning at 1st level and every 4 levels you get a bonus to Armor Class +1 per dodge.

sallka initial set of rune armor

: any
Weapons: mace horn Long Stone (1d10, crit x2, 8 lb, two-handed blunt)
Waraka (1d10. crit x2, range inc 60 ft., 1 lb., piercing)
stone battle Tumi (1d4, crit.x3, inc distance 10 feet, 1 / 2 lb., piercing)
Natural Region: Select
saw skills: ctrepar, survival, listen, jump, swim, know (war), intimidate Transcláseas: watching
Dote: fury camac Special
animal : rage 1/day, fast movement
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin rocks fire 10 bullets Waraka stone. Real
: equivalent to 2d4 tupus

initial set of sallka ukuku
Note: This character equals one of level 2. Life Points of race are added to the class.
Armor: CA natural armor +2 -1 size
Weapons: long pole hammer stone (1d12, crit x2, 8 lb, two-handed blunt)
Waraka (1d12. crit x2, range inc 60 feet, 1lb, boring) battle
stone Tumi (1d6, crit.x3, inc distance 10 feet, 1 / 2 lb., piercing)
Natural Region: saw
Selection Skills: climbing, survival, listen, jump, swim, know (war), intimidate Transcláseas: watching
Dote: iron will (by race)
Special : rage 1/day, fast movement
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin stones of fire, 10 rounds Waraka stone. Real
: equivalent to 2d4 tupus half objects (according orphan ukukus).

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