Lakla (Wizard Variant)
Coyllur, rune Lakla
"These strings are a powerful weapon
that hides the secrets of magic "
The lakla in Allin Yawar are arcane spellcasters with mysterious powers. A few unintelligible words and gestures short enough to get a power greater than the blows of a club. For this, they spend a lot of time studying the quipus (or other means of writing) to prepare the spells they want to launch.
Adventure: Adventures often go to expand their knowledge, tend to approach with careful planning adventures for his daily spell selection is of vital importance.
backdrop: tend to follow the guidelines of the Player's Handbook.
Races: The Rune noble start practicing magic for several reasons, but tend to be practical and innovative.
The atoqku nobles are fascinated by magic and many of them become magicians for art's sake. They see the magic as a wonderful mystery that you can not help his curiosity.
Very rarely have heard of a magician in other races, especially because only the nobles have access to the secrets of magicians.
Other Classes: generally do not like members of other classes. However, at the same time are fully aware as of nobles without auca to detain enemy soldiers, an umu that his wounds heal and perhaps a rogue to deal with the traps, their path to knowledge is blocked by fatal and insurmountable obstacles. This makes them feel dependent on other classes and accept or turn them feel uncomfortable.
Lakla: Information about the game:
As in the Player's Handbook but with some modifications: The
Skills lakla read and decode a kind of automatic writing (one) of the various existing. The default type of writing is quipu, contact the DM to choose another. Save
spells The lakla keep their spells in the middle of writing you choose to start the game. There is no writing on paper. Each branch of quipu a spell. Family
See Table 2-4
Nobles The lakla are noble, without exception. Magicians are very rare and may be a decision of DM exist in the environment field.
lakla initial set of rune
Armor: +2 CA bypass (dowry)
Weapons: cane (1d6/1d6, crit x2, 4lb, two-handed blunt)
stole (1d10. crit x2, range inc 60 ft., 1 lb., piercing)
Espina (1d3, crit.x3, inc distance 10 feet, 1 / 2 lb., piercing)
Natural Region: saw
selection skills: Spellcraft, Concentration, Know (arcana), decipher handwriting Transcláseas: hide, move silently, looking, watching.
Feats: astro guardian (guardian) (noble), Combat Casting Spells in quipu
: All
Level 0 Level 1: summon monster I, sleep, charm person plus one of the following (at your option ) per bond of intelligence: identify, silent image, magic missile, color spray
Family (spider small). This family gives +3 To concentration.
Team: backpack, belt, stirrup vessel for water, rations for a day (jerky or dried meat), backpack, twin stones of fire, pouches for spell components, quipu (rolled on a stick), 5 single strings for quipu, 10 javelins for stole. Real
: equivalent to 3d6 tupus
Table 2-4: Family (*) Special Quechua
Family lyrics petite chandelier (1) +3 bonus on Concentration
Tuku
Owl Centipede small (1) +3 bonus in concentration Cuervo
Replace parrot (uritu) (2) Cuy
black like the rat often
Scorpion (1) +3 bonus on Concentration
Hen / cock black Huallpa +3 bonus on Know (arcana)
Falcon Cat No change No change Anka
Lizard
Masu
Otter dwarf Murcielago +2 to salvation by reflections
replace Rat Pato
black guinea Ñunume +3 bonus on Spellcraft
Unchanged Snake Toad
Katari (1) Increase your understanding as family pets are not immune to mental attacks like other vermin. In Allin Yawar named vermin here may be familiar.
(2) speaks a language known to the master as a supernatural ability.
(*) Other family members are non-existent here unnamed
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